The future of RPG Patsy

By far, the most common request I get is for customizability. The problem is that software becomes harder to use at the same rate that it becomes more customizable. To make software really easy to use, you have to impose some restrictions to keep users from getting lost or getting themselves into trouble.

Sometime in the near future, I plan to add some customizability that will hopefully strike a balance between usability and flexibility. The first phase will allow users to add custom information to be used in RPG Patsy. This is already possible to some degree. Users can already add custom spells, skills, feats, etc. to their characters. The next planned step is to allow users to expand the existing databases that are available during character creation to include custom skills, feats, spells, psionic powers, classes, races, and class abilities. These custom data will be export/importable to allow sharing of custom libraries between RPG Patsy users. I plan to add this level of customizability into a free update to version 4.

The next level of customizability would be adapting RPG Patsy to work with multiple role-playing games such as D20 Modern. I haven’t done any serious research into this possibility as I haven’t gotten that many requests for it. In general I’ll get a single request for a particular game rather than a bunch of people asking for one in particular. Unless I come across evidence of more focused interest, this will remain low-priority.

I have ideas for other features oriented around group play. I’ll post more on that as the ideas become more developed.

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